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; PURCHASE SCRIPT (Handle AI Purchasing)
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;
; USAGE:
;
; Basic structure of an AI purchasing event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SKIP_FUNDS_CHECK= Should we skip the applicable funds check? (values range [0, 1]; True= 1; False= 0)
;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Detachment
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Mountain Division
; #UNIT_ID_6= Mountain Corps
; #UNIT_ID_7= Marines
; #UNIT_ID_8= Anzac Corps
; #UNIT_ID_9= Colonial Corps
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Super Heavy Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Medium Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Recon Bombers
; #UNIT_ID_31= Ground Attack Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Seaplane Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry

; Will these unit types be purchased by the AI?
; Format: % chance assigned to this purchase [max_units]
;
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Purchase Plan identity is determined by #COUNTRY_ID.  A country can only have a single plan based on this
; criteria and will be assigned the first valid plan regardless of duplicate script entries (even if the 
; remaining control '#' values are different).
; Note:  This will also allow you to set up a variety of plans with the same identity but different
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; Unit type purchase lines are read one line at a time so there is no need to set a total sum of unit
; purchase percentages equal to 100%, i.e. each line is read and the % chance of purchasing the unit is
; based on the % chance assigned to the particular unit type.
; Note:  Even if the % chance is successful the #COUNTRY_ID in question needs sufficient funds to make the
; final purchase.  If no unit type is successfully determined to be purchased then the AI will make no
; purchases for that particular event.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Armenia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Arabia
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Austria-Hungary
; #COUNTRY_ID_9= Baltic Duchy
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Belarus
; #COUNTRY_ID_12= Basmachi
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Crimean People's Republic
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Don Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Mesopotamia
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Kazan
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Kuban People's Republic
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Northern Caucasus
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Serbia
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Russia
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Montenegro
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Ottoman Empire
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Transcaucasian Federation
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; UK
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;
{
#NAME= UK Purchases (1917) (FORCED Tanks)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Purchases (1917)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 50 [1]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 10 [1]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 50 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 10 [1]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 25 [1]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Purchases (1914) (FORCED Artillery - DE 50)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 50[1]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 100 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 50 [2]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; FRANCE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= French Purchases (1917) (FORCED Tanks)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Purchases (1917)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 10 [1]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 10 [1]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 10 [1]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 10 [1]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 75 [2]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 25 [1]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Manchester
#FRIENDLY_POSITION= 142,72
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 142,72 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Purchases (1914) (FORCED Artillery - DE 50)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 50[1]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 100 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Paris
#FRIENDLY_POSITION= 151,84
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Paris
#FRIENDLY_POSITION= 151,84
;Set variable conditions:
;1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
;Set tactical conditions:
;1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ITALY
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Italian Purchases (1917) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 25 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 50 [2]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 10 [1]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [0] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1915) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 50 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 25 [1]
; Fighters
#UNIT_ID_29= 25 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [0] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1914) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 50 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 25 [1]
; Fighters
#UNIT_ID_29= 25 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [0] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1917)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 10 [1]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1915) (FORCED Artillery)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 100 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/09/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 25 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 50 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 25 [1]
; Fighters
#UNIT_ID_29= 25 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italian Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 50 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 25 [1]
; Fighters
#UNIT_ID_29= 25 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Rome
#FRIENDLY_POSITION= 171,101
;Set variable conditions:
;1st Line - Italy politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
;Set tactical conditions:
;1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RUSSIA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Russia Purchases (1917)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 97
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 10 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 25 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 25 [2]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Ekaterinburg
#FRIENDLY_POSITION= 265,62
;Set variable conditions:
;1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Set tactical conditions:
;1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 221,65 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 97
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Ekaterinburg
#FRIENDLY_POSITION= 265,62
;Set variable conditions:
;1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Set tactical conditions:
;1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 221,65 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 97
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Ekaterinburg
#FRIENDLY_POSITION= 265,62
;Set variable conditions:
;1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Set tactical conditions:
;1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 221,65 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 97
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 25 [2]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Ekaterinburg
#FRIENDLY_POSITION= 265,62
;Set variable conditions:
;1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
;Set tactical conditions:
;1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 221,65 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SERBIA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Serbian Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 94
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Uskub
#FRIENDLY_POSITION= 189,101
;Set variable conditions:
;1st Line - Serbia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
;Set tactical conditions:
;1st Line - Uskub not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 189,101 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USA Purchases (1914) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 5 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 25 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Pittsburgh
#FRIENDLY_POSITION= 1,104
;Set variable conditions:
;1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
;Set tactical conditions:
;1st Line - Pittsburgh not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 1,104 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Purchases (1914) (Post-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 5 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 25 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Pittsburgh
#FRIENDLY_POSITION= 1,104
;Set variable conditions:
;1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Set tactical conditions:
;1st Line - Pittsburgh not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 1,104 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GERMANY
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= German Purchases (1917) (FORCED Tank)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/03/01
#DESTINATION_RESOURCE= 161,80
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1917)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 10 [1]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 10 [1]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 10 [1]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 10 [1]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1917/01/01
#DESTINATION_RESOURCE= 161,80
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1916) (FORCED Tank)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 100 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/09/01
#DESTINATION_RESOURCE= 161,80
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 10 [1]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE= 161,80
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 10 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 10 [1]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 50 [2]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= German Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Berlin
#FRIENDLY_POSITION= 173,74
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Set tactical conditions:
;1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AUSTRO-HUNGARY
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 
{
#NAME= Austro-Hungary Purchases (1915)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 8
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 5 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 10 [1]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [1]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 50 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 10 [1]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 10 [1]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Vienna
#FRIENDLY_POSITION= 179,86
;Set variable conditions:
;1st Line - Austro-Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Set tactical conditions:
;1st Line - Vienna not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 179,86 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Austro-Hungary Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 8
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 75 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 0 [0]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Vienna
#FRIENDLY_POSITION= 179,86
;Set variable conditions:
;1st Line - Austro-Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
;Set tactical conditions:
;1st Line - Vienna not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 179,86 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; OTTOMAN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Ottoman Purchases (1918)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 25 [2]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 50 [1]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1918/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Constantinople
#FRIENDLY_POSITION= 203,102
;Set variable conditions:
;1st Line - Ottoman politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Set tactical conditions:
;1st Line - Constantinople not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 203,102 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Ottoman Purchases (1916)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 25 [2]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 10 [1]
; Tactical Bombers
#UNIT_ID_30= 10 [1]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1916/01/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Constantinople
#FRIENDLY_POSITION= 203,102
;Set variable conditions:
;1st Line - Ottoman politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Set tactical conditions:
;1st Line - Constantinople not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 203,102 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Ottoman Purchases (1915) (FORCED Artillery)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 1
; HQ
#UNIT_ID_0= 0 [0]
; Garrison
#UNIT_ID_1= 0 [0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 0 [0]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 0 [0]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 0 [0]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 100 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1915/09/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Constantinople
#FRIENDLY_POSITION= 203,102
;Set variable conditions:
;1st Line - Ottoman politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Set tactical conditions:
;1st Line - Constantinople not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 203,102 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Ottoman Purchases (1914)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SKIP_FUNDS_CHECK= 0
; HQ
#UNIT_ID_0= 10 [1]
; Garrison
#UNIT_ID_1= 0[0]
; Detachment
#UNIT_ID_2= 0 [0]
; Division
#UNIT_ID_3= 0 [0]
; Corps
#UNIT_ID_4= 25 [2]
; Mountain Division
#UNIT_ID_5= 0 [0]
; Mountain Corps
#UNIT_ID_6= 10 [1]
; Marines
#UNIT_ID_7= 0 [0]
; ANZAC Corps
#UNIT_ID_8= 0 [0]
; Colonial Corps
#UNIT_ID_9= 0 [0]
; Cavalry Brigade
#UNIT_ID_10= 0 [0]
; Cavalry Division
#UNIT_ID_11= 0 [0]
; Cavalry Corps
#UNIT_ID_12= 25 [2]
; Partisans
#UNIT_ID_13= 0 [0]
; Pillbox
#UNIT_ID_14= 0 [0]
; Anti-Air
#UNIT_ID_15= 0 [0]
; Super Heavy Artillery
#UNIT_ID_16= 0 [0]
; Artillery
#UNIT_ID_17= 25 [1]
; Heavy Artillery
#UNIT_ID_18= 0 [0]
; Rail Gun
#UNIT_ID_19= 0 [0]
; Coastal Gun
#UNIT_ID_20= 0 [0]
; Rockets
#UNIT_ID_21= 0 [0]
; Armored Cars
#UNIT_ID_22= 0 [0]
; Armoured Train
#UNIT_ID_23= 0 [0]
; Anti Tank
#UNIT_ID_24= 0 [0]
; Light Tanks
#UNIT_ID_25= 0 [0]
; Medium Tanks
#UNIT_ID_26= 0 [0]
; Heavy Tanks
#UNIT_ID_27= 0 [0]
; Airships
#UNIT_ID_28= 0 [0]
; Fighters
#UNIT_ID_29= 0 [0]
; Tactical Bombers
#UNIT_ID_30= 0 [0]
; Ground Attack Bombers
#UNIT_ID_31= 0 [0]
; Heavy Bombers
#UNIT_ID_32= 0 [0]
; Maritime Bombers
#UNIT_ID_33= 0 [0]
; Kamikazes
#UNIT_ID_34= 0 [0]
; Dreadnought
#UNIT_ID_35= 0 [0]
; Battleship
#UNIT_ID_36= 0 [0]
; Battle Cruiser
#UNIT_ID_37= 0 [0]
; Heavy Cruiser
#UNIT_ID_38= 0 [0]
; Light Cruiser
#UNIT_ID_39= 0 [0]
; Destroyer
#UNIT_ID_40= 0 [0]
; Seaplane Carrier
#UNIT_ID_41= 0 [0]
; Aircraft Carrier
#UNIT_ID_42= 0 [0]
; Sub
#UNIT_ID_43= 0 [0]
; Motor Torpedo Boat
#UNIT_ID_44= 0 [0]
; Mulberry
#UNIT_ID_45= 0 [0]
#DATE= 1914/08/01
#DESTINATION_RESOURCE=
;Set friendly positions:
;1st Line - Constantinople
#FRIENDLY_POSITION= 203,102
;Set variable conditions:
;1st Line - Ottoman politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
;Set tactical conditions:
;1st Line - Constantinople not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 203,102 [3]
;Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
;Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
;unit can occupy hex 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

